![]() ![]() Aircraft Carriers in general have been a long hated element of the game for those who just want to fight surface battles between gun warships.Sinop is tier for tier one of the strongest ships in the entire game and a dominant force in the 16th Ranked Season, while Kremlin is at a minimum in the top 3 best non-Carrier ships in the entire game. The two standouts however are the Tier 7 Sinop and Tier 10 Kremlin. The Russian Battleship line is ship after ship of extremely tanky ships with large health pools, good maneuverability, turret traverses and good weaponry.It's generally considered that the Russian tech tree lines don't have a single bad line, unlike say, the Germans, who have a mediocre Destroyer line and a terrible Battleship line.Instead they are removed from sale, the ultimate confirmation that a ship was too powerful to allow to keep being acquired. The game developer, Wargaming, has a policy of not nerfing premium ships after they are released, to avoid causing fights with players who have spent money on those ships. Therefore, it is not recommended to use mobile lines in online games that always require a stable network connection.World of Warships has many premium ships that are blatantly superior to the tech tree ships. The quality of mobile lines depends on the surrounding environment such as walls, people, buildings, and weather. Playing battles using mobile lines can sometimes cause packet loss (lags) that hinders data transmission, such as Ping being more than 1,000 ms (in situations where you can't play properly). Internet/network quality refers to how stably data is transmitted. Recently, the mobile network speed is very fast, but due to its characteristics, the quality of the network is not guaranteed. ![]() Ping value is not displayed - Gameplay cannot be played due to poor internet connection.More than 300 ms - It's hard to play the game smoothly.The game performance may be disrupted by its quality You can see if you can play the game comfortably through the Ping value. The Ping value is denoted as ms (1/1000 seconds). The response speed is the time until the game client data is sent to the server and the result is sent back to the game client. Ping: xx ms represents the response speed of communication sent from the game client to the server. ![]()
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